Powers and Equipment
Cost
Power/Equipment
END
70
Wings of the Night Multipower, 87-point reserve, (87 Active Points); all slots Only In Heroic Identity (Must manifest wings; -1/4)
7u
1) Hard Maneuvering
3
Flight 25", No Turn Mode (+1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (87 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)
6u
2) Soaring
7
Flight 25", x8 Noncombat, Usable As Gliding (+1/4) (75 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)
5u
3) Cloak of Shadow
[4 cc]
Darkness to Sight, Hearing, Smell/Taste and Mystic Groups 3" radius, 4 Continuing Fuel Charges lasting 1 Minute each (+0), Selective Target (+1/2) (67 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)
[Note: An engulfing pitch dark shadow]
5u
4) Shadow Shield
[4 cc]
Off Side: Force Wall (16 PD/16 ED), 4 Continuing Fuel Charges lasting 1 Minute each (+0) (80 Active Points); No Range (-1/2) (Real Cost: 46)
Strong Side: Indirect (Same origin, always fired away from attacker; +1/4) for up to 30 Active Points of STR (7 Active Points); 4 Charges (-1), Linked (Off Side; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4), Limited Power (Only To Initially Bypass Own Force Wall; -1/4) (Real Cost: 3)
[Note: A dark escutcheon of mystical force.]
30
Raptor Moves Multipower, 52-point reserve, all slots SFX (Dark energy emanates from affected extremities; +0) (52 Active Points); all slots Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4)
2u
1) Talons of the Hawk
4
Killing Attack - Hand-To-Hand 2d6+1 (3 1/2d6 w/STR), Indirect (Same origin, always fired away from attacker; +1/4) (44 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs ED.
[Note: Mystical force enhances blows.]
2u
2) Flurry of Talons
5
Killing Attack - Hand-To-Hand 2d6+1 (3 1/2d6 w/STR), Indirect (Same origin, always fired away from attacker; +1/4), Autofire (3 shots; +1/4) (52 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4), Cannot Add Velocity to Damage (w/Move By, Passing Strike, etc.) (-1/2) vs ED.
[Note: Mystical force enhances blows.]
3u
3) Falcon Cry
5
Energy Blast 4 1/2d6, Indirect (Same origin, always fired away from attacker; +1/4), Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (52 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs ED.
[Note: A blast of mystical force carried by a raptor-like vocalization.]
3u
4) Shadow Blast
5
Energy Blast 4 1/2d6, Indirect (Same origin, always fired away from attacker; +1/4), Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (52 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs PD.
[Note: A dark beam of mystical force.]
2u
5) Dispel Darkness
5
Dispel Darkness 11d6, Cumulative (+1/2) (49 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4), Limited Range (100 meters; -1/4) vs Darkness.
[Note: Darkness retreats on command]
2u
6) Boost Shadow Shield
5
Aid Shadow Shield Force Wall 5d6 (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4), Costs Endurance (-1/2)
[Note: Channel more power to defenses.]
Gifts of the Falcon
9
1) Aerial Maneuverability
0
+4 DCV (20 Active Points); Limited Power (Ranged Only; -1), Only When NOT In Contact With The Ground (-1/4)
18
2) Favored of Horus
0
Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
13
3) Falcon Sight
0
+4 PER with Sight Group (Real Cost: 8)
Nightvision (Real Cost: 5)
177
Total Powers and Equipment Points