Powers and Equipment
Cost
Power/Equipment
END
44
Gravimetrics Elemental Control, 132-point powers, (66 Active Points); all slots Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)
49
1) Subluminal Flight
6
Flight 25", x128 Noncombat, combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (140 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)
49
2) Gravimetric Shielding
0
Force Field (35 PD/35 ED) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (140 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)
46
3) Gravimetric Blast
13
Energy Blast 12d6, Armor Piercing (+1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Penetrating OR Affects Desolid OR 0 END OR NND-Not vs Force Field/Wall; +3/4) (135 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) vs ED.
23
4) Lift it Whole
13
Telekinesis (90 STR) (135 Active Points); Limited Power (Does No Direct Damage: Only for Lifting, Carrying, Pushing, Pulling; -1), No Range (Touch; -1/2), Affects Whole Object (-1/4), Only In Heroic Identity (-1/4)
130
Applied Powers Variable Power Pool, 75 base + 55 control cost, Cosmic (+2) (186 Active Points); Limited Class Of Powers Available (Only Listed Powers; -1/2); all slots Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)
0
1) Supraluminal Flight
0
Faster-Than-Light Travel (136 Light Years/second) (74 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 49
0
2) Invisibility
0
Invisibility to Sight, Hearing, Smell/Taste and Mental Groups , No Fringe, Reduced Endurance (0 END; +1/2) (67 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 45
0
3) Shape Shift
0
Shape Shift [Humanoids] (Sight, Touch and Hearing Groups, limited group of shapes), Imitation, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (72 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 48
0
4) Multiple Blast
7
Autofire (5 shots; +1/2) for up to 150 Active Points of Energy Blast (75 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 50
0
5) Multiple Strike
0
Autofire (5 shots; +1/2) for up to 75 Active Points of STR (60 STR, 12d6), Reduced Endurance (0 END; +1) (74 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 49
0
6) Boost Stamina
0
Aid END & STUN 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37
0
7) Boost Attack Power
0
Aid Energy Blast 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37
[Note: +1DC per 8.75pts of Aid; +5 1/2 d6 maximum]
0
8) Boost Defense Power
0
Aid Force Field 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37
[Note: +1 PD/+1 ED per 3.5pts of Aid; +14 PD/+14 ED maximum]
0
9) Boost Lifting Capacity
0
Aid Telekinesis 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37
[Note: +1pt of TK strength per 1.5pts of Aid; +34pts maximum]
0
10) Hurricane Handwave
2
Dispel 11d6, Reduced Endurance (1/2 END; +1/4), any one Gas/Mist/Smoke power at a time (+1/4) (49 Active Points); Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 22
0
11) Hurricane Handwave II
4
Flight 6", x8 Noncombat, Limited Power (Only Noncombat Movement; +0), Usable As Attack (+1) (44 Active Points); Only In Straight Lines (-1/2), Instant (-1/2), Only In Heroic Identity (-1/4) Real Cost: 19
0
12) Get Them All
7
Area Of Effect (up to 6" Radius; +1), Selective (+1/4) for up to 60 Active Points of STR/Martial Arts (48 STR, 9 1/2d6) (75 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 50
0
13) Insta-Barrier
6
Entangle 6d6, 6 DEF, Side Effect (Always causes considerable damage to the environment; +0) (60 Active Points); Limited Power (Only to Form Barriers; -1), OIF (appropriate materials of opportunity; -1/2), No Range (-1/2), Limited Power (Defense Depends Upon Materials Used; -1/2), Only In Heroic Identity (-1/4) Real Cost: 16
0
14) Big Wrap-Up
6
Entangle 6d6, 6 DEF, Side Effect (May cause considerable damage to the environment; +0) (60 Active Points); OIF (appropriate materials of opportunity; -1/2), No Range (-1/2), Limited Power (Defense Depends Upon Materials Used; -1/2), Extra Time (Full Phase, Maybe longer depending on how long it takes to get the materials; -1/2), Only In Heroic Identity (-1/4) Real Cost: 18
0
15) Braced for Incoming
0
Missile Deflection (Any Ranged Attack) (20 Active Points) (Real Cost: 13)
+10 Missile Deflection (50 Active Points); Linked (Missile Deflection; -1/4) (Real Cost: 28)
0
16) Thunderclap
7
Hearing Group Flash 12 1/2d6, Does Knockback (+1/4), Hole In The Middle (+1/4), Explosion (+1/2) (75 Active Points); No Range (-1/2), Restrainable (-1/2), Extra Time (Full Phase, -1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 25
0
17) Shockwave
6
Only Does Knockdown, Not Knockback (+0), Hole In The Middle (+1/4), Explosion (+1/2) for up to 75 Active Points of STR (60 STR, 12d6), Side Effect (May cause considerable damage to the environment; +0) (56 Active Points); Extra Time (Full Phase, -1/2), Only Affects Targets On The Ground (-1/4), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 25
Physique, all slots Negated By Control Harmonic (-1/4)
72
1) Fast
0
+23 DEX (69 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 55)
+2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)
Rapid ( x10,000) with Sight Group (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 13)
115
2) Strong
3
+70 STR, Reduced Endurance (1/2 END; +1/4) (87 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 70)
+15 CON (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+19 REC (38 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 30)
+30 END (15 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 12)
+2 STUN (Real Cost: 2)
105
3) Tough
0
+15 BODY (Modifiers affect Base Characteristic) (Real Cost: 30)
+9 PD, Hardened (+1/4) (15 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 15)
+3 PD, Hardened (+1/4) (8 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 8)
+23 ED, Hardened (+1/4) (29 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 29)
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 25)
Energy Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 25)
20
4) Resilient
0
Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Negated By Control Harmonic (-1/4)
4
5) Tireless
+1 SPD (10 Active Points); Only to take Recoveries (-1), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)
30
6) Enduring
0
Life Support (Eating: Character only has to eat once per year; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) (38 Active Points); Negated By Control Harmonic (-1/4)
8
7) Aware
0
Navigation (Hyperspace, Space) 17- (9 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 6)
Bump Of Direction (3 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 2)
48
8) Visionary
0
Spatial Awareness (Sight Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (32 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 21)
Nightvision (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)
Detect EM Phenomena A Large Class Of Things 14- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (25 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 17)
Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 7)
9
9) Fluent
Universal Translator 14- (20 Active Points); Limited Power (Only E.T. Languages; -1), Negated By Control Harmonic (-1/4)
[Note: Inherent translation matrix]
752
Total Powers and Equipment Points